Archive for July, 2010

Johnny Millenium. A great’n smart british guy who lives in Canada, has tons of related-game stuff, and with his awesome videos, makes us happy. Enjoy.




Holy cow!

This is an epic day. An important day to good music’s history.
Blind Guardian, one of the greatest bands around, IMHO, released their new album called “At the Edge of Time”.

I am a ‘bard’ since the flawless “Nightfall in Middle-Earth”. I remember as if it was yesterday, back in 98′, a friend of mine showing the cover-art, explaining the concept the album had and finally; Pressing play. Needless to say, I already was into RPG at that time and…well, I was blown away. Hansi’s tone did (and mind you, still does) sound as it was tube-amplified. Guitars were screamy, had a great low-tone, high-gain distortions and most importantly, were well produced. Drums were unexplicable. I had never heard anything like that before. I thought to myself “Is this real?” That 8 year-old boy was caught there. I was totally immersed in their melodies. Even to this date, “NiME” is my favorite album. I can pop this fucker in, any day 😀

Enough with the background. Their new album is out. I can’t believe it. I haven’t heard it all yet, actually I’m listening to it while I type this. I’m fuken liking so far. I can garantee one thing, though, it is ridiculously epic. I might say, as epic as never before. I’m really impressed. Follow me on Twitter, if you will, for more thoughts on the individual songs and such! GO BARDS! If you are interested in buying it, do so; Here. They deserve it, afterall 😀 Thanks in advance!

Bards we are! Bards we will be!


Retron 3

Sieg Heil, volk!

Third-Party videogame systems. I’ve never been a fan of those. Odd controllers, incompatibilities, sound and image not nearly as good as the real-console, unreliability and cheap plastic-ish looks and feel. Those “multi-system” thingies that plays more than one game-console? Those are the worst, for sure. I have never seen a good one. Until now 😀

Here’s the exception to the rule. A somewhat decent system that plays multi-game-consoles, being; NES, SNES and Genesis. Most importantly, plays it well. I call backup from this extraordinary man, who really knows what is talking about, IMHO; The best Gaming-Reviewer on Youtube, the awesome Mark. You will know everything about this console with someone worth listening to. Enjoy.

Part 1:

Part 2:

WOW. That was something that I’d never though I’d see. Awesome! I’m planning to buy it, purpose being; It’s WAY smaller and lighter than my gigantic XBOX. I could carry around easier and it has S-Video output! If I end up buying, I’ll do a personal-review and will definitely be posting it. I totally recommend you subscribe to Mark’s Youtube Channel, called InecomCompany. As I said, he’s truly awesome. An inteligent man who wants to give us the best. And he does.

Hopefully you’ll get a kick out of it.


Hello you all, adorable e-people. I’m back after all these days of gaming, music, coke, doritos and love.

I’m back to present the review of the game that changed it all. The review of the most important game to me. My favorite game, the almighty Breath of Fire IV.

Let’s get back to 2000/2001. I was an Elementary-Schooler that was into all kinds of nerdy-geeky stuff. Comics, Books, Animations, Japanese Series, Table-Top games, RPG and videogames. Although back then, most of those things weren’t as cool as it’s today. At all. I mean, even today there’s prejudice towards those who happen to like this. Differently from my Elementary-School days, everybody like games now. In fact, it is actually cool today. Families play games together. Adults often play games. I’d never thought that back then. It’s mind-blowing.

Anyway, I could not afford to have two game-consoles back then, so I had to sold my SNES in order to buy the Playstation. I made a great deal, actually. I had finaly bought my “new-gen console”, I was excited. I started to get into more “mature” games in the Playstation-Era. I was growing up as a gamer and as a person. From Mario to Metal Gear Solid.

I’ve always been into RPGs. Since the first Final Fantasy on the NES. My friends did not. They were into adventure and such, only. When the Playstation-Era arrived people changed their Adventure type-of-games for “Tony Hawk’ and “Winning Eleven”. To be honest with you, 16-bit was the last true gaming generation to me. Some games on the Nintendo 64 needed an “Expansion Pack” to work, for example. Consoles before that were “Plug-and-Play”. Thing started to get more complicated. Don’t get me wrong, the 32-bit era was great, Playstation and the Sega Saturn had lot of good titles and all, but the magic of it had been weaken.

However, there was a game of that era that got me. A game that has an awesome plot, characters, game mechanics…
Now I finally present you the review of my favorite game, of all time. Here we go!

Background: Breath of Fire IV, originally released in Japan as Breath of Fire IV: Utsurowazaru Mono (ブレス オブ ファイアIV うつろわざるもの, Lit. Breath of Fire IV: The Unfading Ones?) is a role-playing video game developed by Capcom, and is the fourth game in the Breath of Fire series.

Just as in previous games of the series, Breath of Fire IV follows the adventures of a young man named Ryu, who has the power to transform into powerful dragons. The Ryu in this game must team up with several other skilled warriors to combat an awakened immortal emperor from ascending to godhood and destroying the world of man. Like Breath of Fire III, the game utilizes a mix of two and three-dimensional computer graphics and turn-based battle sequence.

Gameplay: Breath of Fire IV is a traditional console role-playing game with an overhead, isometric viewpoint. The game’s camera can be manually rotated by the player up to a full 360 degrees in some instances, though unlike Breath of Fire III it cannot be tilted up or down. The game environment is rendered in full 3D, while character are present as two-dimensional hand-drawn sprites. While moving about the world, players can interact with computer-controlled characters and objects, gain knowledge on the world around them, and gather clues on how to advance the story. Each playable character is given a special “field skill” that can be used to destroy obstacles or solve puzzles outside of battles, which occur randomly in hostile areas or dungeons. The “Master System” from Breath of Fire III returns, allowing players to customize each character by having them apprentice under different masters found throughout the world. Under their guidance, these characters may gain new skills and special statistic increases by fulfilling certain tasks, such as participating in a certain number of battles, or finding specific items.

Battles take place with teams of three characters against any number of enemy opponents. During these combat sequences, the player can choose which characters will perform an action in any order, as well as switch in any available reserve characters from the back row. While positioned in the back row, a character may not participate in battle, but may regain lost health or magic every combat round, as well as become unaffected by any attacks. Battles are end when either all enemies are defeated or all characters in a player’s front row are out of health. Each battle yields experience points that go toward earning levels for each character, which in turn grants increased statistics and new skills.
New to Breath of Fire IV is the Combo System, which allows certain spells or skills to be cast in a specific order to gain bonus damage or other effects. Casting two ice spells in sequence, for example, will produce a stronger ice attack, while a fire spell followed by a wind spells with instead create a new explosion-based attack. Combos may also automatically occur in single attacks that have more than one effect

Plot: The story of Breath of Fire IV begins with a search team consisting of Nina, princess of the Kingdom of Wyndia, and Cray, leader from the plains-dwelling Woren clan. They were heading to the town Synesta for information on the whereabouts of Nina’s older sister and Cray’s love interest, Elina, who went missing several weeks earlier on a diplomatic mission. They were soon attacked by a berserk dragon and their sandflier crashed, forcing Nina to go to Sarai for spare parts while Cray guards their ride. Happening upon a crater left when a strange object landed from the sky, Nina confronts a large dragon who transforms before her eyes into a young man. Remembering nothing other than his name, Ryu, Nina surmises he must have amnesia and persuades him to help her search for her sister. Meanwhile, across the world in the western Fou Empire, the ancient Emperor Fou-Lu rises from his burial tomb, declaring that it is now his time to regain his throne, as he promised over six centuries ago. He commanded one of his Guardian dogs, Won-Qu, to guard the tomb before heading south. In his vulnerable, newly awakened state, he is attacked by Yohm, a general in the modern Fou army who is privy to Fou-Lu’s long-prophesized resurrection, and aims to kill him before carrying out his plan. Fou-Lu was overpowered in the struggle, and struck down into a ravine.

Elsewhere, Ryu and Nina ran into trouble with a Fou Empire captain named Rasso and couldn’t get the needed spare parts in the end. While escaping the Fou soldiers, they travel to a town blighted by an evil miasma known as “hex” to get back to Cray, where they meet Ershin, a mysterious robot-like armor who leads them through the poisoned side of town. Re-uniting with Cray, the team makes their way west to gather more information. The story shifts back to Fou-Lu, who has awakened after his ordeal with Yohm and finds himself in the care of a man named Bunyan. After recovering enough, Fou-Lu departs down the mountain only to find Yohm and his soldiers blocking the path. After a struggle, Fou-Lu is forced to flee by transforming into a dragon and flying away, declaring that he must find his “other half”, Ryu, and re-unite with him before the Empire finds him first. Yohm summoned another creature to chase and strike Fou-Lu down. It succeeded and Fou-Lu crashes into the forest below.

By this time, Ryu and his friends have arrived at the border town of Kyojin, where they meet Captain Rasso again who attempts to block them from entering the Causeway’s gates. Quickly escaping past the guards in Fou Empire’s contient, the team make their way north where the meet Yuna, an Imperial scientist who knows of Elina. He claimed that she was here but no longer was. The soldiers then captures and returns them to the Eastern Lands with accusations of breaking the pre-war peace treaty by trespassing in their lands. The group is detained in the town of Ludia and Cray is set to stand trial on their behalf. The group tries to help by “lessing the evidence” against Cray but to no effect with the judge. With no other choice Ryu, Nina and Ershin break him out of captivity with the help of Scias, a tall, dog-like mercenary who joins their cause. Determined to clear their names and find Elina, they travel past a swamp and through a volcano to arrive in Wyndia, where after an audience with Nina’s father, the king, the group continues west. After seeking the Wind Dragon at the top of an ancient temple and brought to an ancient summoners’ village, the group learns of Ryu’s heritage, why the Empire is after Ryu, and the danger he would be in should he and Fou-Lu ever meet. They also learned that Ershin was carrying an Endless’ spirit named Deis. While the group learns all this, Captain Rasso tracked Ryu to the summoners’ village and killed most of the villagers. They then meet Ursula, granddaughter of a high-ranking Fou Empire official and was against Rasso’s savage methods. After attacking the villagers, Captain Rasso pulls out his trump card against Ryu. Ryu goes berserk and incinerates all the soldiers and Rasso and almost kills Ursula too but Nina manages to calm Ryu down. Before leaving for Kyojin again along the western border, Ursula joins the group to keep an eye on them. Learning that the Causeway broke down after their initial visit, they find that they need a ship in order to proceed with their journey.

Ryu and his team travel to the Emperor’s pagoda to stop him, and find Ursula’s adopted grandfather, General Rhuh, holding off several monsters and A-Tur charging the palace area. Dying in the struggle, Ursula’s grandfather tells his daughter to stop Fou-Lu with her new friends, and restore the empire to its former glory. She agrees, and the group makes their way to the palace’s inner sanctum, where Ryu personally confronts Fou-Lu and questions his motivation to destroy humanity after they have done so much for him in the past, recalling and comparing their memories. After an intense battle, Fou-Lu finally understands Ryu’s defense and merges with Ryu to become the complete Yorae Dragon God. With the remaining dragon gods of the world deciding to now leave life in humanity’s hands, they remove their presence from the planet. With Ryu’s godhood now gone, he rejoins the group as a mortal and they leave the palace together to return home.

Audio: The music of Breath of Fire IV was composed entirely by Yoshino Aoki, had previously collaborated with Akari Kaida on the soundtrack to Breath of Fire III. Unlike the previous game, the music does not exhibit a jazz motif, but rather a traditional orchestral score modeled after Asian music. Aoki would also provide the vocals for the game’s ending theme, “Yume no Sukoshi Ato” (ゆめのすこしあと, literally, “A Little After the Dream”), and would write an arrangement of Maurice Ravel’s “Pavane pour une infante défunte” titled “Pavane for a Dead Princess”, while composer Taro Iwashiro provides the game’s opening theme song “Breath of Fire IV ~Opening Animation~”. In May 2000, Capcom would release the Breath of Fire IV Original Soundtrack on the company’s in-house music label Suleputer, which contained all music from the game across two discs. In June 2006, the entire soundtrack would be re-released as part of the Breath of Fire Original Soundtrack Special Box boxset, which contained music from the first five games in the series. You can find the soundtrack here to download. Enjoy~

Gameplay, plot and audio. Simply enough, it is what really matter on an RPG.
I hope you give it a try, if you haven’t done so. It’s an awesome game.
Truly a masterpiece. There’s also a manga series based on it. You can read it here.
I recommend, if you wanna get more into the story. It’s a good manga, for sure.

Signing out.


Luke Morse, guys!
Here’s the guy who chose videogames over his wife and child. Japan, All there’s to say.

Enjoy the randomness.


Beauty Contest

Heya. It’s me again.

I was looking at my Sega Genesis and thinking – “Holy Cow, what a good looking piece of machinery”.
Later on I realize I do not wonder about how my DVD or VCR look though. Game-companies put a lot of effort on making their consoles look good, as an important merchandising strategy. Take this as an example, on how important it is; The Famicom, being “Like a toy” to America’s eyes, was totally and completely changed in order to hit the market. Considering the terrible “Videogame Crash of 83′” they wanted to bring a new concept to game-consoles, they actually wanted something that did not resemble a videogame, knowing that consumers were suspicious and logically afraid of what could happen.

The NES looks like a VCR. Regardless -or not- the almighty 8-bit Nintendo saved the whole industry of videogames and brought light to, what seemed, the end of our beloved home-consoles. If you play your 360 or PS3 at home today, you got to be thankful to this little guy.

Well, I got a little side-tracked, but anyways. There were made heavy investments on how the console would look like, as I said. They came in almost every form, size, shape and color. Stated that, I ask; Which console do you think that has the best look of all?

You can pick yours. Out of all the consoles out there, my favorite is the previously mentioned Sega Genesis model-1.

Sega Genesis

16-bit awesomeness!

Just look at it. The 16-bit plate is like a punch in your face, it has modern and gorgeous shapes and details. It just looks nice and awesome. How about you? I’d love to know about your favorite and most handsome videogame console.



I was so focused on the Nintendo conference with it’s Retro-Festival and awesome host; Reggie Fils-Aime, that I overlooked the sequel of a game that I absolutely love. Trine.

If you never heard of it, Trine is a 2009’s physics-based action game where three characters allow clever solutions to challenges created by hazardous puzzles and threatening enemies. The gameplay is based on fully interactive physics – each character’s different abilities and tactics can be used to invent new ways to overcome obstacles and save the kingdom!

Looks simple, but isn’t. If you wanna know more about the game and/or wanna try it out , download the demo here. Give it a try. Be careful though, you will definitely be sucked in      😀

Anyway, this already awesome game looks even more awesome on it’s follow up, a really impressive job from our folks at Atlus. Thank you again, btw.

…yeah. And here is the video. Enjoy.

Isn’t that a gorgeous looking game? With a good plot and characters? Hell Yeah it is!
If you liked it, buy and download it in 2011. I can’t wait! RAWR!

Signing out.

Videogame Memories I – Cássio

Nostalgia. Warm, happy feelings and sensations we cannot retrieve.
Time is a son-of-a-bitch, for sure. A merciless bastard that laughs at you.

However there’s always a way to ‘kinda’ have a wee bit of those wonderful moments of happiness back.
I had this insight. A series where people could share their childhood memories.
Since I’m a “nostalgiaholic” myself, I thought that’d be awesome way to know’bout other people’s experiences with this awesome piece of machinery that amuses us so much.
Here’s another series for you. A series that is going to make you remember all those Saturday-morning playing games, drinking your favorite juice, eating cookies and watching cartoons.

I’ve the honor to present the contribution of this intelligent and down-to-earth guy, my friend; Cássio. Let’s travel in time with him then! Here we go!…

My first contact with videogames was several years ago. Ten or Twelve years ago? I don’t know for sure, maybe more… but let me tell you how it all started…

When I was a kid, every year on summer break I would travel with my mom to my aunt’s house (they lived in another city), whom had a son fairly older then me, who should be around thirteen by that time. In one of those years, in the Christmas (yes, we celebrate Christmas in the summer here, south hemisphere and all) he received a Playstation as a gift from his father. Oh, wait a minute, there was stuff before this! Yes, I remember now: we used to play Rock n’ Roll Racing on the SNES, as well as Goof Troop (my cousin ALWAYS got Max, damn), Doom Troopers (the game itself was really cool, but it had one of the worst endings EVER), a Donkey Kong game, not sure which and other less remarkable games. What can I say? Rock n’ Roll Racing is my favorite SNES game of all time. First of all: the soundtrack. Where else can you hear Black Sabbath, Steppenwolf and other great names of rock while shooting missiles at your enemies (and your friends), that without counting the race itself? Well, let’s not turn this into a review and just carry on…

Later, we would play on an old computer with Windows 95/98 (it was the greatest in Technology those days) games that came in magazines you could buy for a cheap price at any newsstand. The most remarkable was “Heart of Darkness” where you, as a smart kid (you even built a bolt gun or whatever and a spacecraft) went to another world where Darkness reigns crawling with evil shadows to rescue your dog. Now, that was a HARD game, since you would die by 1 hit of any enemy, and I couldn’t beat it because I was young and didn’t have much dexterity with the commands.

Well, cutting short, it came that day, a 12/25 in which everything else blurred and all I could see neatly was the TV screen, plugged to the Playstation, of course. I never liked FPS’s much, and I remember asking my cousin to change the game everytime he played Medal of Honor. Then he would put Silent Hill or Resident Evil 3 on the console and I ran to get a blanket so I could hide from the monsters/zombies while shitting in my pants. I only dared to play SH games recently, cause it always gave me the creeps, lol.
Another thing I recall were the VR Missions from Metal Gear Solid. I loved the soundtrack since then and, currently, I am playing this game :3 and it brings so much good memories… well, I have to go beat that sorry bitch ass of Liquid, hope you liked my Videogame Memories. See Ya!

Oh, boy!  Wasn’t that awesome! I hope you liked as well! More Videogame Memories to come. If you wanna share yours, contact me! I’d be glad to post it here!


On every Friday, starting today, I will be choosing a random video and posting it here. Yes, randomly.
The first one being this outstanding appearance of Focus on the famous BBC’s “Old Grey Whistle Test”. Enjoy.


Horror. Without any doubt one of my favorite movie-genres.
Horror-Films are awesome. Old Horror-Films are way more awesome.

The 30thies was a glorious-age to the Horror and overall cinema development. Classics as “Wizard of Oz” and “King Kong” punched people’s face off. One of those titles moved along the mystery surrounding a certain creature of the night. Dracula.

The atmosphere was creepy, the plot coherent and made people’s imaginative fly into the unknown, deep and dark mysteries of that unholy creature. To present this review-documentary I call backup again from James and Mark, who’re experts on the subject. I will also be linking you to the download of the movie, if you don’t have it and happen to be interested on watching. You’re supposed to watch the movie and the Documentary at the same time, though. Oddly enough, it works. Worked for me, no less.

Hope you enjoy.

Click here if you want to download the movie and Here to watch the documentary